AI Insights · Timothy · October 2024
Top Slime Games on iOS in Turkey: Q3 2024 Performance
Explore the performance trends of the top 5 slime games on iOS in Turkey during the third quarter of 2024, highlighting download, revenue, and active user metrics.
In the third quarter of 2024, the top slime games on iOS in Turkey showcased diverse performance trends, as revealed by Sensor Tower data.
Super Slime - Black Hole Game by Supercent, Inc., saw its downloads fluctuate, reaching a peak of about 1.6K in late July before declining to around 590 by the end of September. The weekly active users started at 4.8K in early July, increasing to a peak of 5.7K late July, then gradually dropping to 4K by the end of the quarter. Revenue was modest, with a notable spike to $3 in early July, tapering off to zero towards the end of the quarter.
Bruno - My Super Slime Pet by Dramaton LTD experienced a notable increase in downloads, beginning at 245 and rising to a peak of 1.3K in mid-August, before settling at 348 by the end of September. The weekly active users followed a similar upward trend, starting at 11K and reaching over 13K mid-August, maintaining around 12.5K towards the quarter's end. Revenue peaked at $141 in early August but dropped significantly thereafter.
Super Slime Simulator, also by Dramaton LTD, showed a consistent download pattern, peaking at 608 in mid-August. Active users increased from 1.8K in early July to a high of 2.1K in mid-August, before stabilizing around 1.7K. Revenue showed a sharp increase to $391 in early July, then gradually decreased, ending with $21 by late September.
My Talking Slimy: Super Cat 3D from Pixeland LLC had a steady download increase, peaking at 356 in early September. Weekly active users rose from 1.8K to a peak of 2K in early September, concluding at 1.6K. Revenue displayed a steady pattern with minor fluctuations, peaking at $247 in early September.
Lastly, World of Slime Simulator Games by Solid Apps INC experienced modest download numbers, peaking at 73 in late September. Active users showed a similar trend, peaking at 105 in late September. Revenue remained low throughout the quarter, with minor peaks, the highest being $24 in early September.
For more insights into these trends and other app performance metrics, visit Sensor Tower.